
(And from now on I will refer to power distributions as 50/50/50/50 which in order are Weapons, Shields, Engine and Auxiliary). (More on this below)Īt the top of the console there are 4 buttons which represent 4 default power allocations schemes/modes: Attack, Defense, Speed, and Balanced. And also how much actual power actually is in each Subsystem. Each indicator shows what the power allocation is set to. In order, (in order) the indicators are for Weapons, Shield, Engine and Auxiliary Systems. Most of the console is taken up by the power displays for each Subsystem. Your ship’s power management console is located to the right of the throttle bar at the bottom center of the screen. Or two subsystems at 75 and there other two at 25. Or one Subsystem at 100, another at 50 and the other two at 25. So you could run all four Subsystems at 50. And you can allocate no more then 100 units to a Subsystem. And you must allocate at least 25 units to a subsystem. The rules you have to follow are as follows. You distribute these 200 units to each Subsystem. The Base Total Power of you ship is represented by 200 units. The big glowy thing in engineering.) There isn’t any real device or item in the game which is a Warp Core. You ship is primarily powered by your ship’s Warp Core (a matter/anti-matter reactor. Check your abilites/power infor in the ‘P’ower window to see they now are dependent on Auxiliary Systems power.)
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The Seaon 1.2 update has made a lot abilites now dependent on Auxiliary Power. But if your Auxiliary Systems power drops to zero, all Auxiliary Systems will not work. (Note: Not all Auxiliary Systems are affected by Auxiliary Power settings. Engine allows you to travel faster and turn quicker. Shield will regenerate faster and resist damage better. Obviously the more power a subsystem has the better they perform. It’s the Deflector/Tractor Beam (push/pull/hold ships), Emitters (which can buff/debuff targets in various ways), Sensors (how well you can sense other ships or prevent them from seeing you). Engine is basically how fast you can travel and how fast the ship can turn. Shields (aka Deflector Shields) are your main protection to prevent damage from Weapons. Anything that can do direct damage are classified as weapons. So you have to distribute power to the subsystems of your ship depending on need.Īll of the systems on a ships are divided into 4 groups of Subsystems: Weapons, Shields, Engine, and Auxiliary Systems.

Secondly no matter how many terragigahugeunit-watts of power your Warp Core can provide, it’s never enough. If you don’t have any power, you can do nothing at all. Main and Auxiliary power are offline.įirst off a ship’s power is the foundation for everything you do on your ship. I’m also going to touch upon certain aspect of ship combat that deal with ship’s power. I’m going to assume you have a basic familiarity your ship. I’m not going to cover everything about a Starship in details. So this is my Beginner’s Guide to Ship Power.
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I was among the first group of Closed Beta testers so I’ve got a bit of knowledge I can share about a Ship’s power and how to squeeze every megawatt of power from the Warp Core. Star Trek Online Ship Power Beginner’s Guide by fuzun
